Rituals

Rituals are a magic that can be used by anyone with the knowledge, time, and materials. They do not require any arcane or otherworldly magical tendencies. They are normally very complex, and only a few legendary wizards have been able to actually create their own rituals.

When a group finds a parchment with a ritual, the party obtains the knowledge, as it is not given to any one member.

Animal Messenger : Prep takes 30 minutes. You need to kill an animal that can vocalize, then share your blood with the blood of the animal. You use the spirit of the animal to deliver a message of your choosing. The message is guaranteed to deliver, but at the speed of the animal you have killed.
 * A score of 13 needs to be beaten.
 * It cannot go through walls. The animal believes it is alive for the duration of the message.
 * It travels only as fast as the animal you have killed

False Face : Gruesome illusion - You need to cut off the face of a person and place it on your own as if it were a mask. Succession is a physical disguise of a known person from the neck up. You get their speech, tone, and mannerisms. From the neck down, you do not look any different.
 * A score of 20 needs to be beaten.
 * You do not need the persons face to disguise as them. (You can use a tiktani face to disguise as a guf. You just need to know the guf specifically.)
 * Failure is disfigured for the same number of days you wanted.

Glamour : Prep time takes an hour. A similar, less thorough ritual for a disguise. You do not get any mannerisms, but you can look like the requested person from head to toe. The ritual is cast by breaking a mirror with a clear prism like a crystal and special words.
 * Reflections (in swords, mirrors, water) do not reflect your Glamour
 * Failure is a cool down – This ritual can only be cast every 48 hours.

Dweller's Map – Step one: Get bit by an animal. Using your blood from the animal bite, you can create a map on flat surface of what the animal has seen as well as its territory.
 * Your blood draws the map – Lowers your MaxHP by the amount of the bite damage.
 * You constantly lose HP as the map is made. This hurts.
 * Your MaxHP is restored after an hour.

Spalding 's Warding Sleep – Spend momentum to create an area around your party. Your party doesn't need to have someone watch the night. This prevents a surprise attack through the night.
 * It protects you from one ranged attack, and instead wakes you.
 * Requires an instrument or something that creates noise to wake you.
 * Requires an incense to create the barrier.
 * Allows you to sleep in your gear and spend a Swift Action to stand if you are attacked.