Artifacts

Artifacts are one-of-a-kind item that exist from long ago. They give an immense buff or curse to those who choose to wield their power. Many have tried to recreate them with dastardly results. All of these items are from an unknown origin, unknown culture, and unknown technology.

Established Artifacts
Push Stone – Small Stone about the size of a hockey puck, you can press into the center to make it move. It accelerates in one direction and can move anything up to 200lbs, or assists in pushing something heavier. There are more than one of these in existence, and were probably used in an unknown technology. Necklace of Spider climb – An arrow pendant on a necklace, you can point it in any direction, that direction points “down” for the wearer and they can walk as if it were the ground. You can only fall five feet before it resets itself.
 * For combat: it pushes objects 10 spaces, increasing by 10 every turn (10 spaces on turn 1, 20 spaces on turn 2...) for ten turns. For every 20lbs you reduce the speed by one space.

Liars Mask – A mask that can replicate the Ritual of False Face, without needing a face, just some blood. It only lasts for 30 minutes, and can only be used every two days. It also smells like socks.

The First Blade – Six inch dagger of black metal.
 * +2 Tier Dagger.

* You cannot store it. If it is not used for more than two days, it disappears. It seeks a companion to kill and murder. It travels through circumstance, and no magical qualities seem to be involved.
 * Vicious - If you do max damage (either by critical or simple dice roll), you get to strike again.

 Mortal Blade  - A Legendary harpoon created specifically to take down a large creature known to regenerate.  Eye of Unwinding  - A large pair of glass lenses with a winding mechanism. It allows the user to see the history of their area for one hour. The user can select what time, date, and year they are seeing.  Wilting Orb  - Two and a half in diameter orb. Wilts plant life around it when it is exposed to sunlight
 * Two handed spear
 * Stops target from healing for one turn
 * Can only use it once a week
 * Restricted to the area you are in.
 * One hour duration.
 * Can be stored safely in pouches
 * Doesn't appear to harm creatures. Only plant life.

See Established Characters

 * McGargle's monochrome dome - A pair of glasses that give you better sight. It gives no bonuses to armor.
 * McGargle's light boots of “water walking" - These very light and fashionable boots let you walk on the sea floor. They do not grant you water breathing. You are unable to rise from the sea floor with them on.
 * McGargle's Liars Mask - An attempt to recreate the Artifact Liars Mask, it did not work.
 * McGargle's mobile home - A home with legs, it doesn't move far (~50 feet/day), but moves once a day in a direction of the owners choice. It cannot be stopped (by wall or request) while its moving.
 *  McGargle's Mirror of Unwinding  - McGargle's attempt at the eye of unwinding. You watch your reflect get younger.