Melee Weapon | Handed | Class | Bash | DMG | Pierce | DMG | Cut | DMG | Reach | Special |
Unarmed Strike | 1 | Unarmed | X | 1d4 | 1 | |||||
Dagger | 1 | Knife | X | 1d4 | 1 | Crits ignore Armor | ||||
Mace | 1 | Club | X | 2d4 | 1 | |||||
Warhammer | 2 | Club | X | 2d6 | 1 | |||||
Spear | 1 | Spear | X | 1d6 | 1 | |||||
Longspear | 2 | Spear | X | 1d10 | 2 | |||||
Axe | 1 | Axe | X | 1d6 | X | 1d8 | 1 | |||
Greataxe | 2 | Axe | X | 1d8 | X | 1d12 | 1 | |||
Polearm | 2 | Axe | X | 1d8 | X | 1d8 | 2 | |||
Sword | 1 | Sword | X | 1d6 | X | 1d8 | 1 | |||
Greatsword | 2 | Sword | X | 1d10 | X | 1d10 | 1 | |||
Whip | 1 | Flail | X | 1d4 | 2 |
Ranged Weapon | Handed | Class | DMG | Strength Req. | Special |
Shortbow | 2 | Bow | 1d6 | 0 | |
Bow | 2 | Bow | 1d8 | 1 | |
Longbow | 2 | Bow | 1d12 | 2 | |
Crossbow | 1 | Crossbow | 1d10 | 0 | Must spend move action to reload |
Armor | Armor Bonus | Endurance Req. | Spell Damage Penalty |
Clothing | 0 | 0 | 0 |
Light | 1 | 1 | 1 |
Medium | 2 | 2 | 2 |
Heavy | 4 | 3 | 4 |
Light Shield | 1 | 0 | 1 |
Heavy Shield | 2 | 1 | 2 |
Magical Implements | Special |
Hands | Attacks that land grant a +1 bonus to the next attack roll. This effect stacks up to +2 |
Wands | Attack rolls with Wands crit on a roll of 1 or 20 |
Staves | Damage with Staves ignores armor equal to your Composure score. |